Server Proxy
note
Any method of Effect called on ServerProxy will be broadcasted to clients and called for corresponding effect instance.
Start(players) @chainable
Starts the effect for the provided players.
Parameters:
- Players:
{Player}
Returns:
- self:
ServerProxy
GetPlayers()
Retrieves the array of players provided to Start(). Throws if used before Start().
Returns:
- Players:
{Player}
Destroy() @chainable
Destroys the proxy and effect.
Returns:
- self:
ServerProxy